Integrating this into Unity was surprisingly difficult! I couldn't convert this into a sprite sheet because of graphics card limitations. Average modern graphics cards only support individual image files of up to 4096x4096, with each frame of this loop being 1024x1024 I could only have a whopping four frames. Unity can display video, but a custom shader needs to be written to display video with an alpha channel. (WIP) Another note to anyone looking to use VFX inside of unity, it appears sometime during Unity 3 MovieTexture.loop was broken, and as of version 5.3 it still hasn't been fixed! You'll need to write your own looping script.
File compressed down to 4000 KB/S before Unity touches it. I'll post how much bandwidth the asset is actually consuming in the profiler when I get around to finishing the rest of the scene.