Cloverpatch

First we create the individual clover.

First we create the individual clover.

Then the stem

Then the stem

Finally we create minor variations of the petal's shape and coloring. and atlas everything together. I created a custom material warp node to keep this graph more clean and readable.

Finally we create minor variations of the petal's shape and coloring. and atlas everything together. I created a custom material warp node to keep this graph more clean and readable.

Left to right: roughness, albedo with alpha, normal, height, mask. Additionally AO and a few packed versions can be output as well.

Left to right: roughness, albedo with alpha, normal, height, mask. Additionally AO and a few packed versions can be output as well.

Made with a mix of my own photogrammetry, procedural generation, and hand modeling.

I should really be commenting these graphs if I want non-substance designer folk to be able to read them..

Date
March 6, 2018